Primitive

extended by: Rect, Ellipse, Sprite, Text

description

base class. most of the objects you’ll create are derived from this class.

new Primitive(x, y, w, h, obj?)

x : number
x-coordinate of the primitive.

y : number
y-coordinate of the primitive.

w : number
width of the primitive.

h : number
height of the primitive.

obj? : object
an object with which to call set ( ) on the primitive as it is created.

properties

x, y, w, h
as described above.

xv : number
x velocity of the primitive, in pixels per second.

yv : number
y velocity of the primitive, in pixels per second.

r : number
rotation of the primitive around its anchor point, in degrees.

rv: number
rotational velocity of the primitive, in degrees per second.

ax : number
x-coordinate of the primitive’s anchor point. 0 represents the top left corner of the canvas.
defaults to that of the primitive’s center.

ay : number
y-coordinate of the primitive’s anchor point. 0 represents the top left corner of the canvas.
defaults to that of the primitive’s center.

hidden : boolean
whether or not the primitive is hidden (will not be drawn).

methods

_ ( )
this method is the one that actually draws the primitive to the canvas.
as draw ( ) is called, if hidden is set to false, this method will be called as well.

_p ( )
updates the primitive’s path property, if it has one.
this is called automatically when the primitive moves.

moveTo (x : number, y : number)
moves the primitive to the coordinates (x, y).

moveBy (x : number, y : number)
adds (x, y) to the coordinates of the primitive.

rotateTo (a : number)
sets the primitive’s rotation to a degrees.

rotateBy (a : number)
adds a degrees to the rotation of the primitive.

anchor (x : number, y : number)
sets the primitive’s anchor point to (x, y).

hide ( )
hides the primitive.

show ( )
shows the primitive.

set (obj : object)
copies all properties found on obj to the primitive.

clone (obj? : object)
returns a new primitive with identical properties to the original.
if obj is given, set ( ) will be called on the clone.

draw ( )
updates the primitive’s position and rotation, applies the primitive’s rotation, then calls _ ( ) to draw it to the canvas.