Primitive
extended by: Rect, Ellipse, Sprite, Text
description
base class. most of the objects you’ll create are derived from this class.
new Primitive(x, y, w, h, obj?)
x : number
x-coordinate of the primitive.
y : number
y-coordinate of the primitive.
w : number
width of the primitive.
h : number
height of the primitive.
obj? : object
an object with which to call setProps ( ) on the primitive as it is created.
properties
x, y, w, h
as described above.
xv : number
x velocity of the primitive, in pixels per frame.
yv : number
y velocity of the primitive, in pixels per frame.
rotation : number
rotation of the primitive around its anchor point, in degrees.
anchorX : number
x-coordinate of the primitive’s anchor point. 0
represents the x-coordinate of the primitive’s top left corner.
defaults to that of the primitive’s center.
anchorY : number
y-coordinate of the primitive’s anchor point. 0
represents the y-coordinate of the primitive’s top left corner.
defaults to that of the primitive’s center.
hidden : boolean
whether or not the primitive is hidden (will not be drawn).
methods
_ ( )
this method is the one that actually draws the primitive to the canvas.
as draw ( ) is called, if hidden
is set to false
, this method will be called as well.
moveTo (x : number
, y : number
)
moves the primitive to the coordinates (x, y)
.
moveBy (x : number
, y : number
)
adds (x, y)
to the coordinates of the primitive.
anchor (x : number
, y : number
)
sets the primitive’s anchor point to (x, y)
.
hide ( )
hides the primitive.
show ( )
shows the primitive.
setProps (obj : object
)
copies all properties found on obj
to the primitive.
clone (obj? : object
)
returns a new primitive with identical properties to the original.
if obj
is given, setProps ( ) will be called on the clone.
draw ( )
moves the primitive according to its velocity, applies its rotation, then calls _ ( ) to draw it to the canvas.