games
"In the end, isn't that why we create things? ... To have something that speaks for us when we're not speaking and even after we're gone."
{stickies}, roguelike in C.
{stones}, puzzle game.
{snakes}, variant collection in Uxntal.
{stickies}, roguelike in C.
{stones}, puzzle game.
{snakes}, variant collection in Uxntal.